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Marvin Fredriksz

Software Developer


Age
Phone
+31 6 148 525 44
Email
marvin@aboutmarvin.nl

Hello!_

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Resume_

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Education

University of Applied Sciences Utrecht

2007 - 2011

Bachelor of Engineering - Game Technology

Secondary School Dalton Voorburg

2002 - 2007

HAVO - Science & Engineering

Employment

twnkls | augmented reality

07/2014 - current

Software Developer create AR application from start to end.

Games Factory Online

01/2013 - 11/2013

Game Developer create mobile games for iOS and Android.

QDC

05/2011 - 01/2013

Junior Developer create backend software for a webhosting company.

General skills

C# 80%

Android (JAVA) 50%

Arduino (C) 60%

Git 70%

Unity 3D 80%

iOS (Objective C) 40%

HTML5 75%

C++ 20%

Projects_

IKEA - Place

I worked on the biggest AR app of 2017. We managed to build this app within 10 weeks with just 6 developers. Currently over 1.2 million users in more than 40 countries and 2000+ products.

“While IKEA Place seems genuinely useful, others miss the mark.” – Jack Regan, CNN

“IKEA’s app is that next-gen home furnishing shift we’ve been imagining for years: the ability to try a giant piece of furniture in the home before you commit.” – Lance Ulanoff, Mashable

“Where some of the apps, like Ikea’s furniture placer, was so fine-tuned that the AR furniture viewed through the phone screen seemed to have weight, others like Food Network’s app featured a baffling lack of originality made worse by an augmented reality cupcake gently twitching around on the real table.” – Brian Crecente, Rolling Stone

“IKEA has created an incredible AR app that has the potential to change the way we choose and buy furniture.” – Stephen Fenech, Tech Guide (AUS)

“Ikea’s first AR app, called Ikea Place, lets you put any item, from sofas and lamps, to rugs and tables into your living room to see how they look. It sounds like a gimmick, but in practice its astonishingly good.” – Mark Prigg, Daily Mail (UK)

Used stack:

  • Unity3D
  • C#
  • AR
  • ARKit
  • iOS
www.youtube.com

Native Permissions for Unity

Since Android version 6.0 (API level 23) we have runtime permissions. This Unity plugin checks the permission and shows the user the native permission window. This plugin doesn’t use any Android plugin, everything is done through the JNI interface.

Used stack:

  • Unity3D
  • C#
  • Android
  • Plugin
www.bitbucket.org

Mauritshuis

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Used stack:

  • Unity3D
  • C#
  • AR
  • iOS
www.mauritshuis.nl

Latest Posts_

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